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Server & infrastructure

  • server.cfg
  • fxmanifest
  • ACE permissions
  • Scaffolder

Frameworks

  • Jobs
  • Items

Gameplay

  • Blips
  • Markers
  • 3D text
  • DiscordDiscord logs

Security

  • Backdoor scanner

Reference lists

  • Blip sprites
  • Markers
  • Checkpoints
  • HUD colours
  • Controls
  • Text formatting
  • Vehicles
  • Ped models
  • Weapons
  • Vehicle colours
  • Radio stations
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Generators for game server owners

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FiveM

FiveM

Live

GTA V multiplayer servers

Everything you need to configure an FXServer and write resources: server.cfg, fxmanifest, ACE permissions, jobs, items, blips and the reference lists you keep a tab open for.

Server & infrastructure

server.cfg GeneratorBuild a complete, correctly ordered server.cfg for FiveM Legacy or FiveM for GTAV Enhanced. Every convar name and game build here comes from the Cfx.re server command reference.fxmanifest.lua BuilderBuild a valid fxmanifest.lua: runtime version, script load order, NUI page, dependencies and escrow exceptions. Paste an existing manifest to edit it.ACE Permissions BuilderGenerate a permissions.cfg with proper ACE groups, inheritance and per-command grants. Groups inherit from the one below them, so you describe your staff hierarchy once.Resource ScaffolderGenerate a complete, working resource folder (manifest, config, client, server, optional NUI and SQL) wired for your framework with server-side permission checks already in place.

Frameworks

Job GeneratorCreate a job with its full grade ladder for Qbox, QBCore or ESX Legacy. Switch framework with the tabs: the same form produces Lua or SQL as needed.Item GeneratorDefine an inventory item once and get it as an ox_inventory entry, a qb-core entry or ESX SQL. Weight, stacking, use animation and degradation included.

Gameplay

Blip GeneratorBuild a map blip config and the client script that draws it, with proper cleanup on resource stop so restarting never leaves ghost blips behind.Marker BuilderBuild a marker config and the client loop that draws it, picking each type from the marker list instead of guessing an id. The loop sleeps when nothing is in range.3D Text BuilderDraw text in world space: shop labels, prompts, warnings. Uses SetDrawOrigin so the maths stays short and the label stays steady.DiscordDiscord Webhook BuilderGenerate a ready-to-use Discord logging function with a proper embed, plus the server.cfg line that keeps the webhook URL out of your resource.

Security

Backdoor ScannerDrop a resource, a .zip or a single file and get every known backdoor shape flagged: downloaded code being executed, hidden strings, runtime permission grants and secret exfiltration. Runs entirely in your browser.

Reference lists

Blip SpritesEvery blip sprite id with its in-game artwork, straight from the Cfx.re documentation. Click an id or a name to copy it.Marker TypesEvery DrawMarker type with a preview of what it looks like in game. Types 41 and 43 exist but are not named in the documentation.Checkpoint TypesEvery checkpoint type with a preview of how it renders in game, for CreateCheckpoint.HUD ColoursThe default HUD colours from hudcolor.dat, with their index and RGBA. Use them with GetHudColour, or by name in formatted text such as ~HUD_COLOUR_RED~.Control IDsEvery control index and its name, for IsControlPressed, DisableControlAction and friends.Text FormattingThe formatting tokens the game understands in labels, chat and HUD text: colours, icons, button glyphs and line breaks.Vehicle ModelsEvery vehicle model name, hash and class, with the in-game render. Filter by class, click a model name to copy it.Ped ModelsEvery ped model with its render, prop and component counts. These are the model names you pass to SetPlayerModel or CreatePed.Weapon ModelsEvery weapon hash with its render and display name, grouped the way the game groups them. Click a hash to copy it for GiveWeaponToPed.Vehicle ColoursEvery paint index with a swatch rendered on a car, grouped by finish. These are the indices SetVehicleColours takes.Radio StationsEvery radio station with its index and internal name, for SetRadioToStationName and SetVehRadioStation.