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  1. FiveM
  2. Gameplay
  3. Markers

Marker Builder

Build a marker config and the client loop that draws it, picking each type from the marker list instead of guessing an id. The loop sleeps when nothing is in range.

Markers
#1
optional

Browse the list to see what each type looks like, or type an id.

required

x, y, z. Markers usually sit slightly below ground level.

optional

Marker width in metres. 1.5 is a comfortable doorway size.

optional

Marker height in metres.

optional

Marker tint.

optional

0 to 255. Around 100 reads well without hiding the ground.

optional

Spins the marker on its axis.

optional

Makes the marker float. Useful for objectives.

optional

Keeps the marker turned towards the player.

Add as many as you need. They all come out in one config table.

optional

Metres. Beyond this the loop sleeps and draws nothing.

optional

Fires a marker:interact event when the player presses E inside a marker.

config.lua and client.lua inside your resource, both listed in fxmanifest.lua.
1-- Generated with devtoolsgg.com2-- Marker configuration34Config = Config or {}56Config.DrawDistance = 1578Config.Markers = {9    {10        type = 1,11        coords = vec3(-254, -971, 30.2),12        scale = vec3(1.5, 1.5, 1),13        color = { 249, 115, 22, 100 },14        rotate = false,15        bob = false,16        faceCamera = false,17    },18}19
lua19 lines, 347 characters

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