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  1. FiveM
  2. Frameworks
  3. Items

Item Generator

Define an inventory item once and get it as an ox_inventory entry, a qb-core entry or ESX SQL. Weight, stacking, use animation and degradation included.

required

Internal id. Lowercase with underscores, this is what your scripts reference.

required

Shown in the inventory UI.

optional

Tooltip text.

optional

PNG dropped into your inventory's images folder.

required

In grams for ox_inventory and qb-inventory. A water bottle is around 500.

optional

Off makes every copy occupy its own slot, right for weapons and IDs.

optional

Closes the inventory UI when the item is used.

optional

qb-core only: whether the item triggers a use event at all.

optional

ox_inventory only. Off writes consume = 0, so using the item keeps it, which is what a lockpick or a phone wants.

optional

ox_inventory only. 0 means the item never spoils.

ox_inventory/data/items.lua
1-- Add this entry to ox_inventory/data/items.lua2-- Generated with devtoolsgg.com34    ["water_bottle"] = {5        label = "Bottle of Water",6        weight = 500,7        stack = true,8        close = true,9        description = "Cold, wet and mildly refreshing.",10        client = {11            anim = "drinking",12            prop = "water",13            usetime = 2500,14        },15    },16
lua16 lines, 391 characters

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