Draw text in world space: shop labels, prompts, warnings. Uses SetDrawOrigin so the maths stays short and the label stays steady.
Formatting tokens work here: ~g~ green, ~r~ red, ~w~ back to white.
x, y, z. Aim for roughly chest height.
0.35 is a readable label at a few metres.
Add as many as you need.
Game font id. 4 is the condensed one most scripts use.
Base text colour. Formatting tokens override it per word.
0 to 255.
Draws a translucent rectangle behind the text so it stays readable against a bright sky.
Metres. Beyond this the loop sleeps.